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Create distinctive personalities who will show emotion and respond dynamically to the player – yet still hit the key beats of your story.
Players and users communicate naturally to characters through speech or text – and they understand and respond with the personality
and emotion of real people.
Speech – in natural language with
Personality – different styles of speaking and ways of reacting to input.
Emotion – colouring speech, body language, and story outcomes.
Memory – the ability to draw on old data and create new memories during the course of play that change and shape reactions to the player.
The creative team define personality traits and emotion states in the Character Engine. Each character is given its own voice, script lines and an understanding of its world.
Players or users speak or type; Spirit AI recognises entities mentioned in the speech as well as emotional tone, question type and other factors.
If the player has asked a question represented in the Character Engine’s data, it formulates a response dynamically based on that information – even answering comparative questions.
The Character Engine also considers social context and what should come next in the story – whether that’s responding to a greeting or giving a gameplay hint.
Once the Character Engine has identified all the information it needs, it assembles a response that reflects that information, as well as its own personality traits, emotional context and game state.
Spoken output is rendered in the voice of the character.
Studies by the Spirit team have shown that immersive interfaces can lead players to think of virtual characters more like real people. VR can be so immersive that players expect characters to behave naturalistically, and it breaks immersion when they don’t.
Character Engine empowers you to create truly meaningful story spaces & characters, in VR or otherwise. We free your creative voice – and your budget – enabling you to tell the stories you’ve always wanted to tell.
Our current solution resides in the cloud, and you can access it through downloadable SDKs. Future releases will also be deployable onto game studio servers or provider servers or embedded client side or onto devices.
Games now cost many millions to produce – the assumption that enough players will react favourably to a single narrative, and a single experience, is becoming prohibitively risky.
We would love for you to join our closed alpha for Character Engine and Ally. Please sign up here and let us know a little about yourself.