A Step Change in AI for Games and VR
Underpinned by one of the world’s most advanced supercomputers
Cognitive Computing Power
Mobius are tapping into the the huge power and advanced cognitive AI capabilities of one of the most advanced supercomputers*. Yes, we are using a supercomputer for something really useful – to power the next generation of games.
*At the moment we are not allowed to reveal which one!
A New Era of Immersive Storytelling
Let’s face it, interaction with games characters still leaves much to be desired. NPCs are, on the whole, one-dimensional and frustratingly shallow, with limited knowledge and the emotional intelligence of a teapot. We are about to change this by providing tools to help you design and build characters with emotion, memory, personality and the ability to communicate using natural language.
Flexible - Adaptable - Simple
Powerful technology needn’t be complicated which is why we strive to make our solutions as simple as possible. Our tools are designed to integrate fluidly into your workflow, regardless of your preferred technology stack, and our pricing model is super flexible, to work for your budget, whatever the size and shape of your company.
Tools to help you build amazing experiences
The Mobius AI Suite
All the tools you’ll need to build intelligent game characters and deeply immersive interactive experiences.
Mobius Abuse Monitor
Many online multiplayer games have an unfortunate reputation for abusive language, driving players away. While some games provide tools to report anti-social behaviour, they must still be vetted by a human moderator, who needs to gather all the information they can about reported situations. This requires significant investment that is too prohibitive for many games developers to consider.
There is a better way!
Mobius are building intelligent tools that will automate many of the process required to tackle the problems of community management.
And There's More
We have other exciting tools in the pipeline that we are super-excited about, so we thought we’d share a few tantalising details with you.
- Mobius Coach – will enhance player capability and enjoyment through smart in-game help, offering dynamic, custom coaching, to intervene when they are struggling.
- Mobius Director – a full suite of intelligent directing tools, responsive to multiple player interactions with game environment and characters, to envelope the player in the theatricality of gameplay.
- Mobius Analytics – AI tools to improve player attraction and retention.
We thought you might like to know a little more about us.
Steve Andre - CEO
As founder, Steve sets business strategy, oversees execution and likes to work closely with our clients. He has 25 years experience in the technology industry, working in the US, Europe and Asia with IBM and Accenture.
Jon Green - COO / CFO
30 years experience in consulting, technology and finance, previously Vice President CSC UK, Fujitsu Services UK Sales Director, IBM Europe BPO Executive, PwC Consulting Partner, and Price Waterhouse ICAEW.
Dr Mitu Khandaker-Kokoris - CCO
A critically-acclaimed game developer, Mitu brings her creative & technical expertise to the Mobius team. Her PhD looked at how VR changes our relationship with game characters. She is an Assistant Arts Professor of Game Design at NYU & a BAFTA Breakthrough Brit.
Kevin Denyer - Lead Architect
A Chartered Engineer with over 30 years experience in software development & enterprise architecture, Kevin is a trusted advisor to multiple global organisations & brings expertise in systems design, architectural thinking, data science, & AI.
Emily Short - AI Suite Manager
A well-known, leading voice in the Interactive Fiction community, Emily has released over two dozen solo games, as well as contributing to indie games such as Sunless Sea and doing R&D work for Telltale Games and others.
Aaron Reed - AI Specialist
An interactive narrative researcher, writer, and award-winning game designer, Aaron’s work has been featured at IndieCade, GDC, SXSW Slamdance, PAX, & GaymerX. His PhD research at UC Santa Cruz studied new ways of making stories meaningfully interactive.
Caroline Sinders - Consultant
A UX designer & researcher working at the intersections of ethnography, machine learning, language, data, trauma & online harassment. An advocate for building technology around consent & anti-abuse, she holds a masters from NYU focusing on HCI, games & social media.
Alan Hinchcliffe - Consultant
A game developer with over 16 years experience in multi-platform software development. Alan brings extensive experience creating solutions in many areas including AI, networking, computer vision, rendering, and user interfaces.
Dr Julian Togelius - Advisor
A leader in research on artificial intelligence in games, Julian has invented influential methods for procedural content generation, player modeling and learning game agents. He is currently an Associate Professor at NYU, where he co-directs the Game Innovation Lab.
Shai Vyakarnam - Advisor
Mentor and advisor to dozens of early stage technology companies each year. Is addicted to science and technology based entrepreneurship. Director of Bettany Centre for Entrepreneurship at Cranfield School of Management.
Dr Richard Wilson - Advisor
CEO of TIGA, the network for game developers & publishers, and trade association representing the games industry. Under Richard’s leadership TIGA has aided in dramatically raising the profile of the industry in media and political circles.
Phil O’Donovan - Advisor
Cambridge Angel, advisor to Universities for the commercialisation of their IP, engineer and investor in technology companies, Co-Founding Managing Director of CSR plc.